# Trying to make textures read and writeable per pixel

**URL:** <https://forums.unrealengine.com/t/trying-to-make-textures-read-and-writeable-per-pixel/42537>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [September 22, 2015, 7:16am UTC](https://forums.unrealengine.com/t/trying-to-make-textures-read-and-writeable-per-pixel/42537 "2015-09-22T07:16:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Instationa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Instationa](https://forums.unrealengine.com/u/Instationa)\
**Post date:** [September 22, 2015, 7:16am UTC](https://forums.unrealengine.com/t/trying-to-make-textures-read-and-writeable-per-pixel/42537/1 "2015-09-22T07:16:38Z")

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hi, as the title states I’m trying to write to textures per pixel and update them in game.  
I found this article on it but I can’t get it working.  
I can follow the article just fine until I get at the “Dynamic Texture & Dynamic Material” title.  
Here they suddenly use names without declaring them anywhere so I don’t know what to do with them.  
Variables like mDynamicMaterials, mDynamicTexture, StaticMeshComponent etc.  
I figured out a few of them but some just feel vague.

article:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Any help would be highly appreciated.
