I’m trying to make a “clock”.
I’ve got an idea of how the logic should work. “Minutes” variable should build until 60, at which point it triggers an event that adds 1 to the “Hours” and resets the counter for “Minutes”, and for “Hours” 24 would trigger an event adding to the “Days” counter with the same effect. I’ve got little idea how to start.
I’m hoping to use it as a base system to drive all sorts of things, such as the animation of a clock, drive a time-of-day lighting system, and trigger world events based on the time.
I’m not really sure where to start.