Trying to implement an attack mechanic and we're stumped.

Can anyone give me an idea on how to fix this issue I’m having implementing an attack mechanic?

The jump attack has root motion, and in the first attempt I tried to have the player jump to the square in the opposing players bp, then rotate the characters towards one another for it to line up properly.

The second attempt was done by our programmer, and is using cone tracing.

Any ideas? Can potentially pay if someone can help us fix it.


Hi man,
The objective is to build an ai that is able to Jump-attack an enemy ?
you have a problem finding the exact location where the attack should lend OR manage the animations to match them?

Can you sucessfully attack a still point?

there are a lot of question about how you have builded the behaviour too !