# trying to get unreal running on IOS device

**URL:** <https://forums.unrealengine.com/t/trying-to-get-unreal-running-on-ios-device/2661014>\
**Category:** Getting Started & Setup\
**Tags:** unreal-engine, question\
**Created:** [September 30, 2025, 6:20am UTC](https://forums.unrealengine.com/t/trying-to-get-unreal-running-on-ios-device/2661014 "2025-09-30T06:20:25Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![OrbitalZones](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/orbitalzones/32/1214470_2.png) [@OrbitalZones](https://forums.unrealengine.com/u/OrbitalZones)\
**Post date:** [October 1, 2025, 6:32am UTC](https://forums.unrealengine.com/t/trying-to-get-unreal-running-on-ios-device/2661014/9 "2025-10-01T06:32:00Z")

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For some reason I dodn’t think of that issue of Unreal not supporting Xcode 26. You should have a look at this [post](https://forums.unrealengine.com/t/conflict-running-unreal-engine-on-mac-os/2657924). I recommend to change the version number to 26.1.0 and to recreate projects files again. But I think the main issue was the compiling on an external drive.

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