Download

Trying to get "Next" rotation after AddControllerYawInput

Heya,

I have an AddControllerYawInput(someFloat) call in my Tick(). Rather than doing it that way, I want to check what the next rotation would be if I were to do that and Lerp between that and some other FRotator. Anyone know how I would go about doing this?

Best regards,
Damir H.

Please post this question to the Answer Hub: https://answers.unrealengine.com/
When you do, include a link to this post.

Thanks!