# Trying to get a character's head to follow me as I move around

**URL:** <https://forums.unrealengine.com/t/trying-to-get-a-characters-head-to-follow-me-as-i-move-around/311596>\
**Category:** Character & Animation\
**Tags:** unreal-engine, follow, UE4, Blueprint, question\
**Created:** [March 18, 2015, 7:22pm UTC](https://forums.unrealengine.com/t/trying-to-get-a-characters-head-to-follow-me-as-i-move-around/311596 "2015-03-18T19:22:12Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Defluo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Defluo](https://forums.unrealengine.com/u/Defluo)\
**Post date:** [March 18, 2015, 7:22pm UTC](https://forums.unrealengine.com/t/trying-to-get-a-characters-head-to-follow-me-as-i-move-around/311596/1 "2015-03-18T19:22:12Z")

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I’ve been trying for about 3 days to get a rigged model’s head (and not the body) to follow me when I walk around. I’m trying to do this by manipulating the bone inside the model’s head in it’s animation blueprint. Here is what I have:  
[http://i.imgur.com/OakNy3H.jpg](http://i.imgur.com/OakNy3H.jpg)  
[http://i.imgur.com/YQa2yJZ.jpg](http://i.imgur.com/YQa2yJZ.jpg)  
These are the errors i’m getting:  
[http://i.imgur.com/hREaJHt.jpg](http://i.imgur.com/hREaJHt.jpg)  
I think maybe I’m using the wrong node to get a reference to the character I’m controlling, but I can’t find one that works. I’m using the default first person character that comes in the template (the one that’s just 2 arms and a gun with a camera attached) for now.  
Any help at all would be very appreciated!

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**Author:** ![Defluo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Defluo](https://forums.unrealengine.com/u/Defluo)\
**Post date:** [March 29, 2015, 6:33pm UTC](https://forums.unrealengine.com/t/trying-to-get-a-characters-head-to-follow-me-as-i-move-around/311596/2 "2015-03-29T18:33:46Z")

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Just wanted to give an update and a solution in case anybody else has this problem in the future. Everything works as I want except the heads do not track roll for whatever reason.

 ![36456-capture.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/c/4/7c4df895ce164bc70d507f623ae139d26f3e86cd.jpeg)

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**Author:** ![GreasyExcretion](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GreasyExcretion](https://forums.unrealengine.com/u/GreasyExcretion)\
**Post date:** [November 1, 2017, 3:03pm UTC](https://forums.unrealengine.com/t/trying-to-get-a-characters-head-to-follow-me-as-i-move-around/311596/3 "2017-11-01T15:03:00Z")

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What options do you have on Rotation under the Transform bone node? Mine is only following with roll for some reason…

Edit: My origin on the bone was incorrect. Anyway, there’s a “look at” node now which you can use.  
Edit 2: I was using Mixamo. See here for more info [https://answers.unrealengine.com/questions/391680/look-at-rotation-doesnt-work-right-bone-problem.html](https://answers.unrealengine.com/questions/391680/look-at-rotation-doesnt-work-right-bone-problem.html)
