Video Description of the issue
I’m working on Seamless portals, but can’t quite get the view right. Everything is squashed.
I really don’t know what I’m doing, but I tried translating “Better portals” from C++ to Blueprints. Use the link at the top to see what I’m talking about.
I found the bug.
The problem only happens when using “Selected Viewport” mode when hitting play.
If I use “New Editor Window” or “Stand Alone” the problem vanishes.
I’m guessing “Selected Viewport” doesn’t have the same resolution as my screen, and affects the Render Target “translation”.
Leaving this here in case someone else has the same problem.