Hi, I’m getting back into unreal after several years of a vacation. I just wrapped up building the man from Burning Man for a project Im working on, which eventually and hopefully I can get a scene into VR which people can navigate though.
Anyhow… with some of the 3d modeling packages I have used (currently blender) when you create an emissive material it also bounces off the mesh that its near. I did look at a few tutorials online but still cant seem to get the look and feel I’m going for and I’m wondering if someone could help out. I’m using 4.25.x right now.
And the result from my very basic shader in UE.
Also remember I’m just getting my feet wet again with all of this…