I’m brand new to unreal so sorry if I mess some things up. I currently have a game with a fixed camera on a 2d plane, and I’m trying to make the edges teleport you to the other side like the original Asteroids game.
I’ve successfully done this using an event tick to update check if my character is outside of the camera boundary, and if so change their coordinate based on the boundary they crossed.
Everywhere I go though, everyone says don’t use event tick no matter what, and use timelines, or timers, or a million other options. Since I’m new to unreal “Use timers” isn’t exactly super helpful and even after researching and playing around I was unable to successfully use timers. So I’ve included my blueprint for the teleport, and if you guys could give specific help on how to replace my event tick with something else I would be grateful. I also plan on using this functionality in a 2d fighting game, if that changes ideal implementation at all.