I’m looking to make a 2d platformer game based on oriental carpet designs, and an important part of the aesthetic will be in rendering a realistic carpet texture overlay on top of the background pixel art.
Was wondering if anyone could confirm whether it’s possible to achieve the look below- hopefully with decals, or perhaps with some kind of post-processing effect?
The blendmode I’m using here is ‘linear light’ in photoshop, which I notice isn’t shown as an option in the docs…
…but I’m very new to Unreal and am not sure about what’s possible just yet.
Any advice about how to achieve such a look would be most welcome,
Cheers, and thanks!