I’m looking to make a 2d platformer game based on oriental carpet designs, and an important part of the aesthetic will be in rendering a realistic carpet texture overlay on top of the background pixel art.
Was wondering if anyone could confirm whether it’s possible to achieve the look below- hopefully with decals, or perhaps with some kind of post-processing effect?
Is there a reason you aren’t doing the combination in photoshop and using that as the final texture?
Otherwise, first thought is to do it as a post process effect using the above blend with the ‘carpet’ texture and postprocess0.
I’m unsure about decals.
Reason is there will be characters/moving objects so if the texture is baked in, the texture will shift with the moving elements. I basically want everything except HUD elements underneath the carpet weave pattern, as so to have it appear that the carpet is animated.
I got this to work Now I just need to solve the issue of having the texture appear as in worldspace, rather than as a camera projection…
Have found this thread,
Seems it would be much easier if I could simply apply the same kind of material to a large plane in the gameworld, but then we aren’t able to use the ‘scene texture’ node right?