It’s very simple, if you have for example code like this:
//declararation of variable
UPROPERTY(EditAnywhere, BlueprintReadWrite,Category = "MyCategory")
int someVar;
//get
UFUNCTION(BlueprintCallable)
int getSomeVar() const { return someVar; }
//set
UFUNCTION(BlueprintCallable)
void setSomeVar(int var) { someVar = var; }
It should work after compile.