'Try access None' in User Widget instances after variable name was changed

Here is my situation. I have 2 User Widget. ‘is Variable’ is True in both. First one consists of Button and TextBlock. It was added to second User Widget. When I rename TextBlock in first User Widget UE5 returns error ‘try access None’. I try to change Font of TextBlock of first User Widget from inside first User Widget. Second User Widget does not change anything in first User Widget. Second User Widget just shows instances of first User Widget.

Here is my way to resolve it. I deleted first User Widget instances from second User Widget and then added them once again.

Is it bug of UE5 or feature? :smile:

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This is a bug also present in UE4, widget sometimes don’t refresh, but for me it’s usually enough to recompile both widgets, I’ve never had to delete them.

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