Truesky + Volumetric lighting

Probably a bit specific, but knowing this is quite a popular plugin I thought I’d try my luck! :slight_smile:

I’m currently struggling to use volumetric lighting from the exponential height fog in combination with Truesky. The problem I’m facing is that the sky itself does not get affected by this type of fog, making scenes with volumetric lighting quite a headache. Does there happen to be another method to use volumetric lighting in Unreal, other than using the exponential height fog? Would love to hear any advice regarding this.

Also hoping for some kind of solve for this. No response from Simul yet.