True First Person Shooter Camera with 2D Aim Offset: Body Rotation & Weapon Position Issues

I’m actually not including the relative rotation between hand and sight in the CurrentHandRotatation variable, I hadn’t even thought of that! Perhaps that’s whats been causing the issue and would probably be a better solution than screwing with the Copy Target Rotation of the FABRIK anyway since that isn’t aligning the gun correctly regardless. Do you happen to know a node that’s good for combining rotators?

I’ll try adjusing the FABRIK values some more as well and also try TwoBone IK and see if that works better. Thanks for the suggestions, these are great leads to follow!