True First Person Shooter Camera with 2D Aim Offset: Body Rotation & Weapon Position Issues

Thanks! I’ll give it a try and see if it looks better than what I have now!

Also, about the rotations not being plugged in (forgot to touch on that in my last post), I didn’t plug them in because my right hand FABRIK node was set to not copy the target rotation. When I do have it set to copy the target rotation it throws the positioning and rotation totally off for everything (just because the offsets currently aren’t setup for it) but it did seem to stop the problem I was describing, although the gun doesn’t go all the way to 90 or -90 degrees on the pitch axis.

I’ll keep experimenting with it, thanks again for all your help!

EDIT: Just tried using those nodes for the conversion and its working much better, I just have to get the offsets setup again!