Trouble with VR Cameras + Blueprints + Sequence

I’m trying desperately to figure out how to get a few functions to connect.

I have a camera being driven through a blueprint and sequencer combination - a flightpath essentially. How do I get my VR player camera to correctly use the camera found within the Blueprint that sequencer is referencing? Without VR, the camera works fine. But with VR, the camera is att unusual offsets.