Hi,
I am having a little bit of issues with the ART,
I created a rig, default settings, same as the blue guy rig settings, same bones name, same bones count, same Everything.
After importing it into UE4, I rotated the bones in the engine to test the skinning and that everything work properly, which it did.
After setting app the targeting manager to use the Humanoid skeleton, I re-targeted the blue guy run animation from the third person template, and I got weird results.
The materials are messed up which is fine (I just need to re-adjust the order), but as you can see the arms are random.
I exported the mesh from the engine to 3ds max and I verified the skinning, the skinning is fine, but the bones are moving correctly so I dunno.
Please help it has been 3 days that I have been trying to find a workaround
Thank you