N00b question. I just imported an fbx as a static mesh.
I am playing around with the Flying Blueprint template.
I swap the mesh in the “pawn” blueprint components window.
Everything shows up fine. But it turns out the mesh (A space ship) is rotated 90 degrees.
Can I rotate it somehow in the components view or some other place? tried the mesh editor too… Thanks//O
EDIT: Problem solved. Apparently you cannot rotate root objects in Blueprint. Did a new export from Maya instead.