I have a UMG widget composed of 5 different borders that serve as crosshairs for my game. Four of the borders are offset on the X or Y axis +/- 26 pixels at minimum up to +/- 128 for spread. The issue is that two of the borders are further away from the center than the other two. In the Widget Designer all of the borders are set to 0, 0 and are identical with the exception of their names. I’ve checked the position of them and when the player is stationary the correlative borders are both 26px from the midpoint, they’re being offset the correct number of pixels, so I can’t understand what the problem is.
Thanks for any help.