Guys, this is amazing, great presentation!
Has anyone tried using the Granular Synthesizer for RPM-driven Vehicles/Engines Sounds? I’m using a 6-second acceleration sample (from min to max RPM) and so far the results are ok, but i’m struggling to get a smooth playback.
These are the settings I’m using so far:
Grain Duration: 150ms
Grains per second: 14
Playback speed: 1
Grain Envelope Type: Hanning
Attack Time: 10ms
Release Time: 10ms
Grain Pitch: 1
I’m using the “Set Playhead Time” function to take the value from the Engine RPM and map it to the playhead position. I’m finding that by reducing the number of grains p/ second, the playback will be choppier and by increasing the number of grains the playback will be smoother but with a few phase-problems (it sounds like the grains are crossfading and producing some phase issues).
Any ideas? I’ll try to post a few clips and screenshots as soon as I have the time.