# Trouble converting BP Struct into C++

**URL:** <https://forums.unrealengine.com/t/trouble-converting-bp-struct-into-c/786656>\
**Category:** Programming & Scripting\
**Tags:** redirector, unreal-engine, CPP, Blueprint, question\
**Created:** [March 8, 2023, 9:00pm UTC](https://forums.unrealengine.com/t/trouble-converting-bp-struct-into-c/786656 "2023-03-08T21:00:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Dtb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dtb](https://forums.unrealengine.com/u/Dtb)\
**Post date:** [March 8, 2023, 9:00pm UTC](https://forums.unrealengine.com/t/trouble-converting-bp-struct-into-c/786656/1 "2023-03-08T21:00:13Z")

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Hello!

I have a project that I have been working on for some time now. I have been working on converting some classes that I have into C++ as when I started the project it was in BP only basically which includes structs.

I have a struct that is in BPs that I have fully converted to C++. It was pretty simple to do and all the properties match exactly to the BP version. I want to use a redirector to point to my new struct, however my struct redirector doesn’t seem to be working.

Is it possible to redirect a BP struct into a C++ version? Looking at UE docs it seems that in order for classes to be redirected it needs a special parameter included that doesn’t look to be supported for the struct redirector.

I have the following in my DefaultEngine.ini file:

[CoreRedirects]  
+StructRedirects=(OldName=“/Game/Structs/InputTutorialStruct.InputTutorialStruct\_C”,NewName=“/Script/Anesthesia.Tutorial”)

If possible I would really like to be able to use a CoreRedirect so I don’t lose all of my information and have to repopulate it.
