# Trouble adding Blueprint HUD to C++ Project

**URL:** <https://forums.unrealengine.com/t/trouble-adding-blueprint-hud-to-c-project/294138>\
**Category:** Blueprint\
**Tags:** unreal-engine, CPP, Blueprint, question\
**Created:** [September 20, 2014, 3:46am UTC](https://forums.unrealengine.com/t/trouble-adding-blueprint-hud-to-c-project/294138 "2014-09-20T03:46:06Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [September 20, 2014, 7:57am UTC](https://forums.unrealengine.com/t/trouble-adding-blueprint-hud-to-c-project/294138/2 "2014-09-20T07:57:09Z")

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#Wiki Tutorial Solution

I have a whole tutorial on doing this process for a player controller, just switch out my code sample for doing the HUD instead!

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

#Analysis

Use ConstructorHelpers::FObjectFinder instead of class finder, and just copy the reference of your HUD BP directly (right click-\>copy reference)

Rama

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