I’m trying to figure out what the best way is to trigger important gameplay logic based on the current time of an animation.
I know there are anim notifies and that is what my original design is supposed to use.
However, is this reliable? Especially for a multiplayer game specifically?
I am wondering how Paragon does this. Are they using anim notifies?
I also found out that there isn’t a way to subclass AnimMontage without editing the core code. This is because the UAnimMontage class doesn’t have the ENGINE_API added to it. So it isn’t exposed in the Engine module.
I was hoping to subclass it so I could give all of my anim montages around abilities the same anim notifies.