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Triggering and looping multiple skeletal mesh animation sequences at the start of play

Hi Everyone,

Here’s a bit of background to what I’m trying to do. I’ve just completed a animation of a industrial production line in 3ds max. I’ve been using UE4 to do walk-arounds of equipment but haven’t had anything moving in them before. I’ve imported the animation I’ve done in to the engine and it has created 37 animation sequences for the 37 skeletal meshes. Is there any way to trigger all the animations to start at the beginning of play?

I’m still very new to the animating and game-engine world so apologies in advance if this is something simple.

Many thanks
Peter