Triggering a monitor to turn on when player is near it and off when the player moves away

Hi everyone,
For a bit of context - I’ve only done veeery basic things in Unreal so far and really I’m just guessing about this method from what I’ve read about so far.

So for a small project I’m building an apartment scene. Just for a test, I would like the computer monitor to light up/turn on when the player is near, then turn back off when the player moves away.

This is what I’m thinking - I use a decal the size of the screen that is slightly emissive, and when the player enter the trigger box the decal will revert from a default state of being “invisible”.

At the moment I’m trying to search through documentation to see what nodes I would need for this, if you guys could point me towards any that would be great :). Or maybe even to a completely different method?
I’m sure there is a way to do this that makes more sense.

Thank you!

yes it is the best option.

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This is more basic version, you need a blueprint with a trigger box, that fire the events.

You’ll want a trigger box (or sphere) that is set to “overlap only pawn” to run this blueprint.
On actor begin overlap / end overlap are the right events, but you probably don’t want to just “toggle” on both of them – set active to true on begin overlap, and set active to false on end overlap. That’s going to be more robust, especially in cases of save/restore and network play.