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Triggering a animation in UE3

I am new to unreal 4 and I have brought in a custom skeletal mesh and animation .I’ve used unreal 3 and am familiar with kismet and matinee, but i cant seem to navigate blueprint to well. I need to know the steps to creating a blueprint for my mesh and animation so that it can be triggered to play at the end of a certain level

Edit: Title says UE3 its meant to be UE4