I dont know which one of your questions you’ve solved but here it goes:
-Detach the spawned particle system before you deactivate the flamethrower so that it keeps burning even after you leave the trigger.
-You can use a Gate > plug OnBeginOverlap event of the Trigger volume to Enter > plug BeginOverlap event of flame damage volume to Open and EndOverlap to Close. This way you will receive damage only when you are overlapping both volumes at the same time.
Hey Jacky,
I couldn’t get it to work using the Gate but thanks for the suggestion, it made me use this setup which actually got me the results I wanted.