Hello all, I am using UE 4.11.1,
I was testing a demo game I am using to learn UE4, so it’s completely possible that I simply have things setup improperly and I welcome anyone to tell me what the issue might be.
I’ve posted a video on of the proposed bug: https://www…com/watch?v=QNZ3GHvmBUg&feature=youtu.be
So a summary of the bug is this:
I have a trigger volume in my scene along with objects (all the objects are standard physics actors with gravity applied to them along with some mass).
When I move the objects into the the trigger volume an action occurs (a door opens). This is irrelevant it simply let’s me map out where the trigger volume is exactly while I’m in the game.
When I move an object just to the threshold edge of a trigger volume so it may be touching but does not trigger an overlap event, and then release the object I expect the object to fall into the trigger volume.
However instead of the expected behaviour the object simply floats, or seemingly just rests on top of the trigger volume.
If you find this explanation unclear or need more details please let me know how I can start to debug this issue.