I have tried nearly everything. At the moment after you press X it adds the score and a Boolean called ‘Picked Up Emerald’ is set to true on the player BP. Then on the BP_Emerald I call event tick - when Picked Up Emerald is true it calls the custom Destroy Function. This still won’t let me destroy actor - nothing happens, but if I destroy component (emerald) everything is ok except the collision is still there if I run over the same spot.
I worry that to do this for every type of gem is going to result in huge blueprints - surely there has to be an easy way to create a trigger that gives you instructions (text) and allows you to collect the item, add score and destroy the item??
Thank you for your efforts - I just feel like I am doing it the wrong way as I am sure there is a simpler technique.