Trigger movement animation for a flipbook and a player mesh at the same time.

I’m making a 2-D/3-D game and I have an animated 3D mesh of a car idle/jumping with an animation blueprint. I want to put a 2D flipbook of a character riding in the car with its own set of animation for jump, idle, etc.

I’ve tried setting the same controls as the car to the Sprite character blueprint along with a (is falling/branch/switch flipbook) node structure but it doesn’t seem to work. What would be the correct work flow to get this accomplished?