Hi there everyone,
I’ve been trying to figure out input based haptics, and I’ve run into some success and some trouble.
I’ve gotten simple button presses and trigger pulls to work, and decided to try using the trigger axis value to affect the haptic amplitude.
This works as intended, but causes all other input events to be blocked (both controller and keyboard inputs don’t work).
I’ve already tried toggling the “Consume Input” bool to no avail.
Any help would be greatly appreciated!