When you work with movable lights, you must to make tricks like this to obtain glass shadows… but this solution is not support by ray tracing. Does anyone know some trick to simulate translucent shadows?
Make 2 meshes. One to cast the shadow set to hidden in game with cast hidden shadow checked, and one for the glass.
That method doesn’t work with ray tracing, unfortunately
I see West you mean.
Work around it. Make it transparent via the material. The shadow will still cast.
or use 2 lights. One with transmission enabled for lighting the glass. One without to cast a darker shadow.