Same thing though. In terms of smoke and mirrors.
In space there is no way you’d be able to spot the IIS which is in low earth orbit (or any other satellite) from afar.
Probably no more so than you can spot it going around in circles above our heads with a tele lense, luck, and a 10m exposure of the moon.
In other words.
Just prevent people from getting anywhere near the planet’s orbit to where the player’s ship is more than a pixel or 2 on screen without being forced to land.
Conversly.
Probably allow them to park in low earth orbit a bit before they are allowed to leave.
Should allow them to see who is around and avoid them while the other guy cant really do the same.
Yes, increadibly one sided, thats the point though. You want them to kick off from orbit without some asshat spawn camping around the planet…
There are plent of examples out there…
Bad ones
Star citizen (watch YouTube, avoid the scam), elite dangerous.
Good ones
no man’s sky, astroneer (not mp but still).
They all do it different but similar.
Physics whise they all do it wrong, and thats because doing it right is boring unless your ■■■ is on the real rocket.
And thats probably got more to do with the fact that even if you are Musk your ■■■ is only on that rocket maybe a max of 4 times in life
Videogames are generally repetitive by nature, so doing it right would just kill your player base/ratings…
As an aside, maybe Boeing can start making space sims so that their stuff works on them?