# Tri-level Sync Generator for high refresh rate 

**URL:** <https://forums.unrealengine.com/t/tri-level-sync-generator-for-high-refresh-rate/2307487>\
**Category:** Virtual Production\
**Tags:** hardware, ndisplay, unreal-engine\
**Created:** [January 28, 2025, 3:52pm UTC](https://forums.unrealengine.com/t/tri-level-sync-generator-for-high-refresh-rate/2307487 "2025-01-28T15:52:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![SauliusParallax](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SauliusParallax](https://forums.unrealengine.com/u/SauliusParallax)\
**Post date:** [January 28, 2025, 3:52pm UTC](https://forums.unrealengine.com/t/tri-level-sync-generator-for-high-refresh-rate/2307487/1 "2025-01-28T15:52:49Z")

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Hello,

I’m adhering to the hardware requirements outlined in [this documentation](https://dev.epicgames.com/documentation/en-us/unreal-engine/ndisplay-synchronization-with-nvidia-gpus-in-unreal-engine). However, most sync generators I’ve found support a maximum refresh rate of 60 Hz, and I haven’t come across any that exceed this limit.

My understanding is that if a sync generator is limited to 60 Hz, it would cap the display output at 60 frames per second (fps). For our interactive real-time gallery, we require a higher refresh rate to ensure smooth visuals.

**Seeking Advice:**

1. **Sync Generators Supporting Higher Refresh Rates:** Could you recommend any sync generators that support refresh rates above 60 Hz?
2. **Reliance on NVIDIA Quadro Sync II:** Is it feasible to forego an external sync generator and rely solely on the NVIDIA Quadro Sync II for synchronization needs?

Any assistance or recommendations would be greatly appreciated!
