TressFX and/or HairWorks What do you think of them and practical usage?

Hello guys,

First question is,

Has Nvidia hairworks been updated to work well on all platforms including Ps4/Xbox Consoles. Or do they still have issues with performance due to incompatibilities with non Nvidia cards?

Recently they released a new source code? Does this mean or change anything?

http://www.cgchannel.com/2016/03/nvidia-releases-hairworks-source-unveils-physx-grb/

Regarding TressFX:

Has anyone integrated this successfully in Unreal, and any hints of how it runs on all platforms? What is your experience with the integration?

How does it compare to Hairworks?

Pleas note I’m speaking of fur usage exclusively and not hair or long strands.