Trello: So there will be no PreFabs / BluFabs? :(

Or you can do the smart thing and store a pointer to the actual blueprint child, which lets you access everything without having to cast it.

I get where you’re going, and I assume you were a Unity dev once. So you know the value of a prefab, but my own views say that it’s not a feature that should be high up there in terms of priority for UE4.
That’s just my view mate :slight_smile: Not shooting down your idea, I just can’t see an immediate use as I’ve not been limited in what I can do with Blueprints.