hmmm… so I guess I was hitting here something very substantial.
But mixing non-nanite trees with other nanite objects… the non-nanite trees will ultimately destroy the entire performance.
I mean sure… if you are not targeting runtime… it really doesn’t matter so much. But especially for runtime… that’s HUGE.
- What ya’ll think is the best workaround?
It looks like, there is no other solution than using the good old method… using LOD’s, right?
At least, if we want wind or other modifiers.
If I am okay with static trees, I guess it’s best to use high poly trees with all the modeled leaves, and just convert them to Nanite.
Curious about all your thoughts,
cheers