Trees can't be Nanite?

Hmmm… what do you mean by saving it with “Use Nanite”?

I basically imported a tree, the leaves have no masking or translucent material.
Just plain geometry. I didn’t even assign a material yet.

Snapshot from the test:


I am using 3dsmax, Datasmith.
Tree is free from Evermotion Pack.

  • I am not sure if this is distance culling or some sort of object culling?

I can’t find any documentation for this matter.
But it’s odd that this only happens on the tree geometry, but not on anything else.

  • Maybe it has something to do with the scale of the geometry?