Hmmm… what do you mean by saving it with “Use Nanite”?
I basically imported a tree, the leaves have no masking or translucent material.
Just plain geometry. I didn’t even assign a material yet.
Snapshot from the test:
I am using 3dsmax, Datasmith.
Tree is free from Evermotion Pack.
- I am not sure if this is distance culling or some sort of object culling?
I can’t find any documentation for this matter.
But it’s odd that this only happens on the tree geometry, but not on anything else.
- Maybe it has something to do with the scale of the geometry?