How would I create a blueprint where if I shot an object, a linked room would close shut, trapping the player in and opening another room/door sending him/her off to outer space with a strong gravitational pull thus killing the player? This is for my level DM-Abyss for the new Unreal Tournament. Here’s the thread link for DM-Abyss (if you want to see the preview of the trap room): https://forums.unrealtournament.com/showthread.php?13279-DM-Abyss
My inspiration of this trap is similar to ‘Aliens’ ending (Spoiler!) when Ripley opens the space hatch door which leads to outer space pulling everyone in to outer space, the alien queen gets killed by going to space, then the door shuts.
Here’s a video of the scene (Spoiler if you haven’t seen this awesome classic movie!):