I would really like to tune transparent material screen space reflection just like I can tune post process SRR. To match with post process settings there should be intensity, quality and max roughness settings. These all should be quite easy to add. I understand that quality level might not match post process version but for other settings there are really nothing that would prevent implementing them.
I actually added this request in a week or so ago with UE-29072. It’s currently marked as backlogged though.
Another option that would be great is to use current frame SceneColor instead of previous frame. It’s already possible to use SceneColor node for transparency so there is no reason for additional frame latency and artefacts.