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Transparent materials specularity (Window glass material)

Greetings!
I’m quite new with UE4 and while learning the material editor workflow I stuck on quite a primitive task: I want to make the material for windows.
I have transparent texture with some dirt and it’s easy to make it transparent in the engine, but that looks plane and uninteresting. I was trying to find
any topics concerning the specular properties, but can’t figure out.

http://images.gameru.net/thumb/bc7472a942.png http://images.gameru.net/thumb/9dc1d84420.png