# Transparent Material based on distance?

**URL:** <https://forums.unrealengine.com/t/transparent-material-based-on-distance/367462>\
**Category:** Rendering\
**Tags:** unreal-engine, transparency, Shaders, question\
**Created:** [August 18, 2016, 6:14am UTC](https://forums.unrealengine.com/t/transparent-material-based-on-distance/367462 "2016-08-18T06:14:35Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![Roel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Roel](https://forums.unrealengine.com/u/Roel)\
**Post date:** [September 3, 2016, 12:52pm UTC](https://forums.unrealengine.com/t/transparent-material-based-on-distance/367462/4 "2016-09-03T12:52:20Z")

</div>

Ahh, sry. There is a node for that. It’s called spiral blur:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

---

_[View the full topic](https://forums.unrealengine.com/t/transparent-material-based-on-distance/367462)._
