Hi all,
I’m aware of how to create a location-based transparency effect using a sphere mask, material instance, etc. If you’ve made this effect, you’re aware that it relies on the proximity of some moveable, defined geometry, to that of the stationary object to which the material instance is attached. As the moveable object gets closer or overlaps the stationary object, we see the effect.
(this is one of the tutorials I followed - Unreal Engine Dissolve by Location Material Tutorial - YouTube)
However, that effect relies on the world position of the object and not the actual shape of the object.
I’m curious to know if it’s possible to somehow define the shape of the transparency based on the shape of the moveable object. I’ve attached a crappy mockup of what the effect might look like with a humanoid-shaped mesh.
Thanks ahead of time in case anyone has any ideas.