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Transluscent material and movement problem

Hi! in my scene i have a mesh with a transluscent material which uses a PNG-image with transparency. In static scenes, everything looks good (see first image):
However, when I move the mesh or the camera, the quality of the graphic gets really bad (see second image):

Is there a way to avoid this from happening and have the same quality in static and dynamic situations?
thank you for your help!!