# Translucent shadows visible only in editor at pause

**URL:** <https://forums.unrealengine.com/t/translucent-shadows-visible-only-in-editor-at-pause/465674>\
**Category:** Rendering\
**Tags:** level-editor, dynamic-shadows, unreal-engine, directional-light, question\
**Created:** [May 23, 2020, 5:32pm UTC](https://forums.unrealengine.com/t/translucent-shadows-visible-only-in-editor-at-pause/465674 "2020-05-23T17:32:36Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Alakuloinen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alakuloinen](https://forums.unrealengine.com/u/Alakuloinen)\
**Post date:** [May 23, 2020, 5:32pm UTC](https://forums.unrealengine.com/t/translucent-shadows-visible-only-in-editor-at-pause/465674/1 "2020-05-23T17:32:36Z")

</div>

Hello,

I’ve been trying for long to make real, not fake cloud shadows. And finally I’ve done it - but in weird circumstances:

All shadows seen:

1. In editor window
2. In player camera preview

No Shadows from clouds, still other shadows present:

1. Any PIE session
2. Any standalone build
3. Level sequence generated camera previews (see pictures)
4. Level sequence rendered videos.

My clouds are a mesh with a translucent material. Cast Shadows, Volumetric Translucent Shadows etc. falgs are set. My sun is a movable directional light. Flags set: Cast Shadows, Cast Translucent Shadows, Cast Dynamic Shadows, Cast Volumetric Shadows, etc. Any experimenting with flags only enables or disables shadows, never affecting the issue. My gound is a landscape with a landscape material.

The same material in a fresh project behaves the same way.

First noticed in 4.24, in 4.25 all the same. Maybe I’m missing some simple point but I really have no Idea what option makes them work in such restricted conditions.

image?

 ![alt text](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/a/d/9ad110c0929ea49aac5ae33d1649e28fd8db37a6.png)  
image? ![alt text](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/7/d/07d264972456878f2a4d7f05e83663558ba56fa3.png)

---

<div class="post-metadata">

**Author:** ![LittleSam](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LittleSam](https://forums.unrealengine.com/u/LittleSam)\
**Post date:** [July 13, 2020, 5:41pm UTC](https://forums.unrealengine.com/t/translucent-shadows-visible-only-in-editor-at-pause/465674/2 "2020-07-13T17:41:27Z")

</div>

Same problem here. Did you find solution?

---

<div class="post-metadata">

**Author:** ![Alakuloinen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alakuloinen](https://forums.unrealengine.com/u/Alakuloinen)\
**Post date:** [September 17, 2020, 8:52pm UTC](https://forums.unrealengine.com/t/translucent-shadows-visible-only-in-editor-at-pause/465674/3 "2020-09-17T20:52:54Z")

</div>

Unfortunately, no. As for 4.25.3 there were several flashes of hope, the shadows reappeared in PIE after some actions and disappeared again after some other actions, I have no idea what exactly - adding new meshes, particles, materials, decals, whatever - no logic at all.
