# Translucent materials don't work with camera facing WPO

**URL:** <https://forums.unrealengine.com/t/translucent-materials-dont-work-with-camera-facing-wpo/2855868>\
**Category:** Rendering\
**Tags:** unreal-engine, question\
**Created:** [November 14, 2026, 3:29pm UTC](https://forums.unrealengine.com/t/translucent-materials-dont-work-with-camera-facing-wpo/2855868 "2026-11-14T15:29:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![roughdominator](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@roughdominator](https://forums.unrealengine.com/u/roughdominator)\
**Post date:** [November 14, 2026, 3:29pm UTC](https://forums.unrealengine.com/t/translucent-materials-dont-work-with-camera-facing-wpo/2855868/1 "2026-11-14T15:29:40Z")

</div>

Hello. I’m trying to create a fake glow effect for my light props so they are visible even from way afar. I created a setup so the fake glow plane is always facing the camera. Problem is, it only works if the material is set to opaque or masked. Any other blend options like translucent or additive simply prevent the plane from always facing the camera. This is also true if I try to use blueprint to make the plane face the camera. Any solutions for that?

In this picture the blend mode is set to opaque and the plane is facing the camera:

 ![Screenshot 2026-11-14 184747](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/8/9/c89e131605e599ed475069f2a3d9025f7498d0ec.jpeg)

Here the blend mode is set to translucent and the plane doesn’t update to face the camera:

 ![Screenshot 2026-11-14 184805](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/8/6/686bb2f99e57031bfad7717e6cbe7e37f6eb3d18.jpeg)

Here is my material setup:

 ![Screenshot 2026-11-14 184821](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/2/f/62faf96c051f96e102e6b53e1ffed86da6e7f2ac.jpeg)
