# Translucent materials are affected by DOF on a Render Target

**URL:** <https://forums.unrealengine.com/t/translucent-materials-are-affected-by-dof-on-a-render-target/320624>\
**Category:** Asset Creation\
**Tags:** scenecapture2d, unreal-engine, question\
**Created:** [June 3, 2015, 4:56pm UTC](https://forums.unrealengine.com/t/translucent-materials-are-affected-by-dof-on-a-render-target/320624 "2015-06-03T16:56:15Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_d9a669e1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d9a669e1](https://forums.unrealengine.com/u/anonymous_user_d9a669e1)\
**Post date:** [June 3, 2015, 4:56pm UTC](https://forums.unrealengine.com/t/translucent-materials-are-affected-by-dof-on-a-render-target/320624/1 "2015-06-03T16:56:15Z")

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Hi,

The problem is mentionned in the title.  
To make it obvious:

- 1° - Create a new render target, add a SceneCapture2D actor in a level and assign the render target to it.
- 2° - Make a new material, connect the render target to emissive.
- 3° - Add a cube mesh to your level and assign your new material to it.
- 4° - Launch your level and you’ll see the view from the SceneCapture actor on the faces of the cube.  
OK.

Now, add a second cube in your scene, make a new material and set it to translucent. Just connect any texture on the base color  
and check that “Separate translucency” is activated .  
In your scene capture2D settings, activate Gaussian DOF.  
Launch your level and, on the first cube, you’ll see that the second one, with a translucent material, appears blurry e.g. affected by DOF.

So my question is: is it an expected behaviour or it is (as i think it is) a bug?  
I’m working with Version 4.7.6

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [June 3, 2015, 6:46pm UTC](https://forums.unrealengine.com/t/translucent-materials-are-affected-by-dof-on-a-render-target/320624/2 "2015-06-03T18:46:03Z")

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Hi Ed -

Thank you for your report. While not unexpected the the rendering pipeline, I do feel that this is an issue that can be addressed and have entered a report regarding it, for reference UE-16538.

I will keep you informed as we work on a solution.

Thank you again -

Ketchum

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**Author:** ![anonymous\_user\_d9a669e1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d9a669e1](https://forums.unrealengine.com/u/anonymous_user_d9a669e1)\
**Post date:** [June 3, 2015, 6:52pm UTC](https://forums.unrealengine.com/t/translucent-materials-are-affected-by-dof-on-a-render-target/320624/3 "2015-06-03T18:52:43Z")

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Thanks for the fast reply and for the report.

Ed
