As you can probably see in the image attached the mesh is rendering the far side of the mesh cup in front of the pens and pencils. I have some of the material settings shown on the right.I have tried separating the cup mesh from the pens and have assigned them two different materials. I have tried duplicating the walls of the cup of shrinking them down and flipping the normals then disabling two sided mesh. None of these have changed it at all. I can’t find anything else online to help me out. Also as a side note… how can I get the dynamic shadows to read the transparency and cast light through the holes? Thanks and I am really inexperienced with materials so excuse me if it is really simple.