# Translucent material reflection on the mirror is not in the right position. 

**URL:** <https://forums.unrealengine.com/t/translucent-material-reflection-on-the-mirror-is-not-in-the-right-position/2523997>\
**Category:** Rendering\
**Tags:** unreal-engine, Rendering, question\
**Created:** [May 23, 2025, 4:05am UTC](https://forums.unrealengine.com/t/translucent-material-reflection-on-the-mirror-is-not-in-the-right-position/2523997 "2025-05-23T04:05:50Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![March\_KK](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@March\_KK](https://forums.unrealengine.com/u/March_KK)\
**Post date:** [May 23, 2025, 4:05am UTC](https://forums.unrealengine.com/t/translucent-material-reflection-on-the-mirror-is-not-in-the-right-position/2523997/1 "2025-05-23T04:05:50Z")

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![WFH](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/0/2/d026536e58df1275b9801b964413fc5b4bb5432c.jpeg)

In my opinion , I think the reflection should be like the red drawing. I am using UE5.5. Thank you.

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**Author:** ![brs-sebascova](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brs-sebascova/32/1052483_2.png) [@brs-sebascova](https://forums.unrealengine.com/u/brs-sebascova)\
**Post date:** [May 23, 2025, 3:21pm UTC](https://forums.unrealengine.com/t/translucent-material-reflection-on-the-mirror-is-not-in-the-right-position/2523997/2 "2025-05-23T15:21:44Z")

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I agree, your reflection is behaving like a fun house mirror. I would suggest adjusting the directions of your scene’s lights, as well as checking the normal maps and UV orientation in your mesh.

You can find further options to test in the related posts below:

> [@Improve reflection mirror material in UE5](https://forums.unrealengine.com/t/improve-reflection-mirror-material-in-ue5/639011):
>
> Hello, at the first go to project settings from Edit menu 1- Engine-\> Rendering-\> Global Illumination: sit on [Screen Space(Beta)] 2- Engine-\> Rendering-\> Reflections: Support global plane for Planar Reflection: set On 3- Search [motion]: set Off 4- Make mirror material and search Reflection, set On: High quality Reflection & Planar Reflection 5- Put Planar Reflection in front of mirror, 6- Go details, set value of Normal Distortion Strength & Prefilter to [0] 7- Set value Screen Perce…

> **[Real-Time Reflections: A Practical Guide](https://manual.notch.one/0.9.23/en/docs/techniques/reflections-a-practical-guide/)**
>
> Reflections are one of the most important parts of a realistic scene, and often times the different techniques can get confusing or muddled up.

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**Author:** ![March\_KK](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@March\_KK](https://forums.unrealengine.com/u/March_KK)\
**Post date:** [June 1, 2025, 4:53pm UTC](https://forums.unrealengine.com/t/translucent-material-reflection-on-the-mirror-is-not-in-the-right-position/2523997/3 "2025-06-01T16:53:41Z")

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Thank you very much. I was about to give up and use path tracing instead. For the mesh, I used the basic shape plane from engine. I will import proper mesh and UV.
