# Translucent material and flashlight issue

**URL:** <https://forums.unrealengine.com/t/translucent-material-and-flashlight-issue/390295>\
**Category:** Rendering\
**Tags:** glass, translucency, unreal-engine, flashlight, Lighting, question\
**Created:** [April 7, 2017, 9:17pm UTC](https://forums.unrealengine.com/t/translucent-material-and-flashlight-issue/390295 "2017-04-07T21:17:55Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Measuring](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Measuring](https://forums.unrealengine.com/u/Measuring)\
**Post date:** [April 7, 2017, 9:17pm UTC](https://forums.unrealengine.com/t/translucent-material-and-flashlight-issue/390295/1 "2017-04-07T21:17:55Z")

</div>

Hello! I have an issue with my translucent materials. Specifically glass. I have a normal spotlight attached to my character and depending on the angle and distance to the material, it looks incredibly bright. Any idea on how to make realistic glass that works well with this sort of lighting?

I’ve included two comparison screenshots bellow.

Thanks.

 ![133309-translucency_issue01.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/c/f/3cf22474e977935142ea00cc315d536dee4480ca.jpeg)

 ![133310-translucency_issue02.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/6/b/06b56e16e6bdf5cd95ab36a45f06c5cb85760c84.jpeg)
